object_id()
public
Returns an integer identifier for obj.
The same number will be returned on all calls to id for a given object, and no two active
objects will share an id.
Object#object_id is a different
concept from the :name notation, which returns the symbol id of name.
Replaces the deprecated Object#id.
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VALUE
rb_obj_id(VALUE obj)
{
/*
* 32-bit VALUE space
* MSB ------------------------ LSB
* false 00000000000000000000000000000000
* true 00000000000000000000000000000010
* nil 00000000000000000000000000000100
* undef 00000000000000000000000000000110
* symbol ssssssssssssssssssssssss00001110
* object oooooooooooooooooooooooooooooo00 = 0 (mod sizeof(RVALUE))
* fixnum fffffffffffffffffffffffffffffff1
*
* object_id space
* LSB
* false 00000000000000000000000000000000
* true 00000000000000000000000000000010
* nil 00000000000000000000000000000100
* undef 00000000000000000000000000000110
* symbol 000SSSSSSSSSSSSSSSSSSSSSSSSSSS0 S...S % A = 4 (S...S = s...s * A + 4)
* object oooooooooooooooooooooooooooooo0 o...o % A = 0
* fixnum fffffffffffffffffffffffffffffff1 bignum if required
*
* where A = sizeof(RVALUE)/4
*
* sizeof(RVALUE) is
* 20 if 32-bit, double is 4-byte aligned
* 24 if 32-bit, double is 8-byte aligned
* 40 if 64-bit
*/
if (SYMBOL_P(obj)) {
return (SYM2ID(obj) * sizeof(RVALUE) + (4 << 2)) | FIXNUM_FLAG;
}
else if (FLONUM_P(obj)) {
#if SIZEOF_LONG == SIZEOF_VOIDP
return LONG2NUM((SIGNED_VALUE)obj);
#else
return LL2NUM((SIGNED_VALUE)obj);
#endif
}
else if (SPECIAL_CONST_P(obj)) {
return LONG2NUM((SIGNED_VALUE)obj);
}
return nonspecial_obj_id(obj);
}