method
fire
v2.3.8 -
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Class: ActiveModel::StateMachine::Event
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fire(obj, to_state = nil, *args)
public
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# File activemodel/lib/active_model/state_machine/event.rb, line 22 def fire(obj, to_state = nil, *args) transitions = @transitions.select { |t| t.from == obj.current_state(@machine ? @machine.name : nil) } raise InvalidTransition if transitions.size == 0 next_state = nil transitions.each do |transition| next if to_state && !Array(transition.to).include?(to_state) if transition.perform(obj) next_state = to_state || Array(transition.to).first transition.execute(obj, *args) break end end next_state end